Guide to Dynamic Simulations of Rigid Bodies and Particle SystemsGuide to Dynamic Simulations of Rigid Bodies and Particle Systems
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eBook, 2013
Current format, eBook, 2013, , Available.eBook, 2013
Current format, eBook, 2013, , Available. Offered in 0 more formatsThis book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Topics include: the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; use of discrete and continuous collision detection to handle thin or fast-moving objects; computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; techniques that can be used to dynamically simulate articulated rigid bodies; and concludes each chapter with exercises. --
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- London : Springer, [2013], ♭2013
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