RPG Programming Using XNA Game Studio 3.0

RPG Programming Using XNA Game Studio 3.0

eBook - 2009
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RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft's XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs.Learn how to:* Creating the characters and monsters that populate RPG worlds* Add stats and skills to allow game entities to perform actions* Populate the game world with items and treasures.Construct a conversation editor to add another degree of interaction* Create a multiple-step quest system to give players goals to research during gameplay* Creating a tile engine for displaying the worldPopulating the game world with items and treasure* Implementing a sound and music system* Adding multiplayer support
Publisher: Plano, Tex. : Wordware Pub., Inc., c2009 (Norwood, Mass. : Books24x7.com [generator])
ISBN: 9781598220650
Additional Contributors: Books24x7, Inc

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